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Starlite**

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Devlog

  • Devlog 4 - Some More Concept Art
    December 02, 2025 by Rachel "Roach" Robertson [arkival]#fantasy, #farming, #indie, #low-poly, #No AI, #Singleplayer, #Unreal Engine
    Season's Greetings! I so wanted to title this Dev Log as "The Boss Forgot that November Only Has 30 Days" but didn't want it sounding like a Fall out Boy song. This month has been slow. Because ARKIVE... Continue reading
  • Devlog 3 - Concept art progress
    November 03, 2025 by Rachel "Roach" Robertson [arkival]
    1
    #Fantasy, #Farming, #Indie, #Low-poly, #No AI, #Singleplayer, #Unreal Engine
    Greetings! Load of art this month- some I forgot that's been done a little while ago. There isn't a whole lot for me to add to this post as most of it is visual and quite self explanatory. The majorit... Continue reading
  • Devlog 2- Slow progress
    October 06, 2025 by Rachel "Roach" Robertson [arkival]
    1
    #Fantasy, #Farming, #Indie, #Low-poly, #No AI, #Singleplayer, #Unreal Engine
    Hello again! For this month's Devlog, we don't have a whole lot to show- kind of the downside of having such a big team of people doing volunteer work for no money lol. The writers have been working o... Continue reading
  • Devlog 1- Getting started
    September 02, 2025 by Rachel "Roach" Robertson [arkival]
    2
    #devlog, #arkives, #engine
    Hello everyone! Arkival here! Although Starlite has been started for like... 3 years now? And has had the first writing phase completed already, I'm happy to announce that the dang thing is now actual... Continue reading
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