Devlog 1- Getting started


Hello everyone! Arkival here!
Although Starlite has been started for like... 3 years now? And has had the first writing phase completed already, I'm happy to announce that the dang thing is now actually in-engine. It's nothing really impressive, but considering how I've been in post uni graduation purgatory for a couple of months, too scared to actually get anything tangible started, this is huge!
These devlogs are a way to hold myself ( and my team ) accountable for our progress. The plan is: by the end of every month ( starting with the end of September ) I'm expecting an update from everyone on the work theyve accomplished. That way, at the start of every new month, I should hopefully have something to write about and post here. So for this log, the very first log, I'm showing what I can show so far.
The first is a screenshot (as PROOF!) that I did infact put the proverbial pen-to-paper and made the damn UE file.
The second is a reworked logo for my studio thats working on this that I commissioned from Félix Simard-St-André. I love the idea he came up with! Let me know what you think :D
Starlite**
**name is only a placeholder
Status | In development |
Author | Rachel "Roach" Robertson [arkival] |
Genre | Simulation |
Tags | Fantasy, Farming, Indie, Low-poly, No AI, Singleplayer, Unreal Engine |
More posts
- Devlog 2- Slow progress22 hours ago
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